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Old Nov 22, 2007, 02:49 AM // 02:49   #1
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Default Why do Rangers

Only have bows that req marksmanship, when all other professions have weapons/offhands req for all there "main builds"

Ie.
monk has wands/staffs for healing, divine, prot, & smite


Why are there no bows for Expertise - Wilderness - Beastmastery req?
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Old Nov 22, 2007, 02:50 AM // 02:50   #2
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Why are there no sword's with req 9 strength...
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Old Nov 22, 2007, 02:52 AM // 02:52   #3
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I dunno...I really love my Req9 Wind Prayers Scythe
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Old Nov 22, 2007, 02:52 AM // 02:52   #4
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no leadership shields...
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Old Nov 22, 2007, 02:57 AM // 02:57   #5
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it makes sense that to use a bow that one should be skilled in marksmanship. The thing that I wish for most is a weapon, doesn't even need tone a bow, with a beast mastery requirement.
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Old Nov 22, 2007, 03:02 AM // 03:02   #6
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If the attribute was called "bow mastery", would you feel any better?

Swords require swordsmanship
Axes require axe mastery
Hammers require hammer mastery
daggers require dagger mastery
scythes require scythe mastery

Do you see a pattern?

Now... if they wanted to introduce some new weapons and skills that go w/ other attributes, I'd be all for that. Perhaps introduce crossbows that use expertise, or some sort of gauntlets that use strength.
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Old Nov 22, 2007, 03:03 AM // 03:03   #7
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Yeah, go ahead and mock. I think it's a valid point though.

Comparing it to other professions is more than a little unfair. I mean, seriously...how often do you play a dervish build with no scythe, or run as an assassin without any kind of martial weapon? Versatility is a main strength of the ranger class, but weapon choices are not at all supportive of the concept.
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Old Nov 22, 2007, 03:17 AM // 03:17   #8
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Quote:
Originally Posted by Biostem
Perhaps introduce crossbows that use expertise, or some sort of gauntlets that use strength.
Even crossbows would require marksmanship.

Also, weapon choices don't need to be supportive of the versatility of Rangers, because they're versatile.
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Old Nov 22, 2007, 03:18 AM // 03:18   #9
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Quote:
Originally Posted by sprintcar88h
Only have bows that req marksmanship, when all other professions have weapons/offhands req for all there "main builds"

Ie.
monk has wands/staffs for healing, divine, prot, & smite


Why are there no bows for Expertise - Wilderness - Beastmastery req?
Is your bow made out of squirrels or something? Seriously. This is redundant. You wouldn't spend years training with a sword just to pick up a bow and go to war. Monks/Eles/etc have weapons based in each stat because not everyone plays with a lot of Energy Storage/Divine Favor/etc and forcing them to take a less effective weapon because of their skill choice is unfair. Expertise doesn't have a weapon attributed to it because it's not a tangible prowess. It's a complementary attribute that makes your other skills more efficient. Want a weapon with BM reqs? It's called a PET.

I can't really think of a good one liner for WS, sorry.
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Old Nov 22, 2007, 03:21 AM // 03:21   #10
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I've brought up this issue on numerous occasions. I wouldn't mind if only we were given a bow grip of Expertise, Beast Mastery and Wilderness Survival.

It's not a big change, it won't break the game in any way whatsoever, so i can't see a problem.

Take a look at the diversity of mods for a warrior for example.
His shield can have many different bonuses on top of his regular class attributes, even things like domination magic +1 20%, and his weapon can have swordsmanship, axe mastery or hammer mastery +1 20%.
What do rangers get? A bow grip of marksmanship. Wooooo!

Go on, go the whole hog and give us bow grips of healing prayers etc and get back to your original vision of game/class diversity.

EDIT.

Quote:
Originally Posted by Sekkira
Also, weapon choices don't need to be supportive of the versatility of Rangers, because they're versatile.
Yes, very versatile. That's why were sandboxed into using blood magic to farm with.
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Old Nov 22, 2007, 03:21 AM // 03:21   #11
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Um... the bow is the ranger's signature weapon - just like you won't find anyone using a sword (very well) unless they're a warrior.

Anyway, like I said, I'd be in favor of some new items - perhaps wands or staves for wilderness survival, beast mastery, and expertise. Maybe rangers could use staves as martial weapons - to attack w/ in melee...

Anyway, my point is still valid - offensive weapons are only found requiring their associated attribute (except for very weak ones w/ no attribute requirement)
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Old Nov 22, 2007, 03:25 AM // 03:25   #12
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Quote:
Originally Posted by Biostem
If the attribute was called "bow mastery", would you feel any better?

Swords require swordsmanship
Axes require axe mastery
Hammers require hammer mastery
daggers require dagger mastery
scythes require scythe mastery

Do you see a pattern?

Now... if they wanted to introduce some new weapons and skills that go w/ other attributes, I'd be all for that. Perhaps introduce crossbows that use expertise, or some sort of gauntlets that use strength.

Ok i see your point. alot of the stuff is off hand req and since a bow uses 2 hands and a sword would be 1 hand "sword req + off hand sheild would be a diff req does make sence... i see what your saying. i was just wondering though but have a better understanding thx
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Old Nov 22, 2007, 03:49 AM // 03:49   #13
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Okay, clearly some of you are missing the point. Allow me to demonstrate.

Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy.
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Old Nov 22, 2007, 03:52 AM // 03:52   #14
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The ranger could use a no req bow, a weapon for one of their secondary profession attributes, or a bow w/ a req but for reduced damage. Given the fact that even if you max out 1 attribute, you can still easily get 9 in marksmanship to make the most of a bow, or use another attribute item, I see no problem.
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Old Nov 22, 2007, 04:02 AM // 04:02   #15
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Is there even a point? Wanding is a joke. Splinter wanding is a hilarious joke, created by my Razah.

The reason casters have weapons in different attributes is because they have spells in those attributes with halved casting/recharge to be applied. Skills such as traps can't be affected by spell modifiers.

Last edited by Zeek Aran; Nov 22, 2007 at 04:07 AM // 04:07..
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Old Nov 22, 2007, 04:07 AM // 04:07   #16
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Quote:
Originally Posted by October Jade
Okay, clearly some of you are missing the point. Allow me to demonstrate.

Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy.
The difference is that an elementalist specializing in Air Magic was planned for and anticipated by Anet's design. Specializing in one or two of the four elements was clearly part of the original design of the elementalist.

At the risk of getting flamed, a trapping ranger (as we know them in-game) is, for the most part, a farm build that exists solely in the metagame. Anet does not seem to directly support them and in fact have taken steps against them. In balanced, normal Guild Wars play, trapping does not perform particularly well. A ranger with only Expertise and Wilderness Survival was no more "intended" than a warrior with only Strength and Tactics or a Dervish with only Wind Prayers and Earth Prayers.
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Old Nov 22, 2007, 04:07 AM // 04:07   #17
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Basically the rangers second weapon is his pet, requiring BeastMastery.

Thier are some ranger builds, for trappers, that require no marksmanship but all points in Wilderness and Expertise.
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Old Nov 22, 2007, 04:16 AM // 04:16   #18
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Quote:
Originally Posted by October Jade
Okay, clearly some of you are missing the point. Allow me to demonstrate.

Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy.
Or you can use a bow and dshot to have some utility other than squatting at the other team's feet.
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Old Nov 22, 2007, 04:27 AM // 04:27   #19
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Quote:
Originally Posted by Biostem
If the attribute was called "bow mastery", would you feel any better?

Swords require swordsmanship
Axes require axe mastery
Hammers require hammer mastery
daggers require dagger mastery
scythes require scythe mastery

Do you see a pattern?
that aspect of your post is in no way valid to the OP's question and is not funny at all. seriously the OP's question was a valid one so theres no need to make fun of them.
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Old Nov 22, 2007, 04:28 AM // 04:28   #20
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Quote:
Originally Posted by GD Defender
Or you can use a bow and dshot to have some utility other than squatting at the other team's feet.
You're trying to turn this into a normative argument, not a positive one.

That a bow is more or less useful than other potential options is not a point of contention. The point is that there aren't other options.
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